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Witchdom 234487 saving the knowledge they have

SKU 44883498617
4.2
USD24.95 USD49.95

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Description

saving the knowledge they have acquired for a different world and time

The witch that has taken 13 wands of the same color wins

and do whatever it takes to evade infection

Phil Kendall

Witchdom 234487 saving the knowledge they haveDesigner Michal Peichl Publisher Albi Players 1 5 Playtime 30 60 mins Suggested Age 10 and up Additional Info 422045 422045 http: boardgamegeek. com boardgame 422045 422045 forums 63 In Witchdom, you will lead your own clan of witches into which you will recruit talented sorceresses. Their task will be to acquire magical resources, items, potion recipes and new initiates. Each apprentice must pass a final exam and brew one of the mysterious potions.

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